Educational guide School of Engineering |
english |
Bachelor's Degree in Computer engineering (2010) |
Subjects |
COMPUTERS |
IDENTIFYING DATA | 2020_21 | |||||||||||||||||
Subject (*) | COMPUTERS | Code | 17234107 | |||||||||||||||
Study programme |
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Cycle | 1st | |||||||||||||||
Descriptors | Credits | Type | Year | Period | Exam timetables and dates | |||||||||||||
6 | Compulsory | Second | 1Q |
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Modality and teaching language | See working groups | |||||||||||||||||
Prerequisites | ||||||||||||||||||
Department | Computer Engineering and Mathematics |
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Coordinator |
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pere.millan@urv.cat carlos.soriano@urv.cat santiago.romani@urv.cat cristina.romero@urv.cat |
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Lecturers |
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Web | http://moodle.urv.net/moodle/course/view.php?id=31532 | |||||||||||||||||
General description and relevant information |
Due to the situation caused by COVID-19, this subject will be taught in flipped classrooms. This means that the students will have to study for themselves the theoretical and practical documentation published in the Moodle space of the subject. Classes for theory and practice (labs) will be completely remote. Massive videoconferences will be held in the schedule established for these classes, where the teachers will briefly review the concepts associated with each class (according to a pre-established calendar), and answer the students’ questions. Classes for problems will be mixed (face-to-face / virtual) in turns, that is, half of the students will attend in person while the other half will be able to attend remotely. In these classes, students should have tried to solve the specific problems associated with each class. During the class, the teacher will guide the face-to-face students so that they can gradually solve the proposed problems. Online students may also participate in said resolution. All students may raise questions at any time.
This proposal is indicative, thus eventual changes may rise, which will be conveniently reported in the Moodle space of the subject. GENERAL DESCRIPTION OF THE SUBJECT:The 'Computers' course delves into the learning of low-level programming
introduced in the 'Computer Fundamentals' course, focusing on aspects
related to Input/Output controllers, that is, bus connection and access
to registers of I/O controllers, as well as access synchronization
through polling and interrupt techniques. All these concepts are
exemplified using the Nintendo™ DS hardware platform, which includes two
ARM processors and several built-in I/O controllers (screen, buttons,
timers, DMA, sound, etc.).
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(*)The teaching guide is the document in which the URV publishes the information about all its courses. It is a public document and cannot be modified. Only in exceptional cases can it be revised by the competent agent or duly revised so that it is in line with current legislation. |