Educational guide School of Engineering |
english |
Computer Security Engineering and Artificial Intelligence (2016) |
Subjects |
INTERACTIVE AND VISUALISATION SYSTEMS |
Learning outcomes |
IDENTIFYING DATA | 2019_20 |
Subject | INTERACTIVE AND VISUALISATION SYSTEMS | Code | 17685206 | |||||
Study programme |
|
Cycle | 2nd | |||||
Descriptors | Credits | Type | Year | Period | ||||
3 | Optional | 2Q |
Competences | Learning outcomes | Contents |
Planning | Methodologies | Personalized attention |
Assessment | Sources of information | Recommendations |
Type A | Code | Learning outcomes |
A10 |
Identify the data representation models used in graphics systems. Classify the models with respect to their scope. Evaluate the necessary algorithms for manipulating the objects that form the scene and its display. Identify the optimum graphic representations for each data type. | |
A11 |
Recognise the elements that comprise the interaction, techniques and devices. Adapt the interaction models to the type of data displayed. | |
A12 |
Recognise the basis of the design and the presentation of the information. Evaluates the algorithms for the representation of scientific data. | |
Type B | Code | Learning outcomes |
CT2 |
Manage information and knowledge by making efficient use of the information technologies. | |
CT3 |
Recognise the situation as a problem in a multidisciplinary, research or professional environment, and take an active part in finding a solution. | |
CT5 |
Produce a persuasive, consistent and precise discourse that can explain complex ideas and effectively interact with the audience. | |
Type C | Code | Learning outcomes |