Educational guide School of Engineering |
english |
Bachelor's Degree in Computer engineering (2010) |
Subjects |
PROGRAMMING |
Learning outcomes |
IDENTIFYING DATA | 2021_22 |
Subject | PROGRAMMING | Code | 17234114 | |||||
Study programme |
|
Cycle | 1st | |||||
Descriptors | Credits | Type | Year | Period | ||||
6 | Compulsory | Second | 1Q |
Competences | Learning outcomes | Contents |
Planning | Methodologies | Personalized attention |
Assessment | Sources of information | Recommendations |
Type A | Code | Learning outcomes |
CM3 |
Participates and collaborate actively in the team tasks, carries out personal contribution within the time allotted, takes into account the contributions of others and gives constructive feedback. | |
CM7 |
Know the basic concepts of programming oriented toward objects. Implement linear data structures in static memory. | |
CM8 |
Be able to implement an application based on the paradigm aimed at objects using the language Java. Design applications oriented toward objects and represent them using the language UML. Design a straightforward graphic interface, and implement it using the SWING tools provided by the language Java. | |
Type B | Code | Learning outcomes |
B8 |
Participates and collaborate actively in the team tasks, carries out personal contribution within the time allotted, takes into account the contributions of others and gives constructive feedback. | |
CT5 |
Produce quality texts that have no grammatical or spelling errors, are properly structured and make appropriate and consistent use of formal and bibliographic conventions. Draw up texts that are structured, clear, cohesive, rich and of the appropriate length Draw up texts that are appropriate to the communicative situation, consistent and persuasive | |
Type C | Code | Learning outcomes |